Technology Adoption in the Presence of Network Externalities: A Web-Based Classroom Game.
James R. WolfThomas E. PortegysPublished in: INFORMS Trans. Educ. (2007)
Keyphrases
- technology adoption
- network externalities
- game based learning
- factors that influence
- information goods
- educational games
- digital games
- network effects
- video games
- social influence
- computer games
- factors influencing
- game play
- game design
- multimedia
- electronic commerce
- virtual world
- collaborative learning
- serious games
- technology acceptance
- learning activities
- mobile devices
- learning environment