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The Brigade Renderer: A Path Tracer for Real-Time Games.
Jacco Bikker
Jeroen van Schijndel
Published in:
Int. J. Comput. Games Technol. (2013)
Keyphrases
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real time
low cost
computer vision
search algorithm
high speed
educational games
game design
neural network
virtual environment
shortest path
data acquisition
game theory
evaluation function
serious games
game theoretic
nash equilibria