Educational Evaluation of Intelligent and Creative Ability with Computer Games: A Case Study for e-Learning.
Yukuo IsomotoPublished in: KES (2) (2006)
Keyphrases
- computer games
- e learning
- digital storytelling
- educational games
- educational software
- serious games
- game engine
- game play
- video games
- game design
- school education
- mobile games
- learning technologies
- distance education
- digital games
- case study
- learning objects
- learning experience
- educational experiences
- games based learning
- learning management systems
- higher education
- game based learning
- online learning
- adventure game
- learning resources
- mobile learning
- educational institutions
- learning activities
- learning process
- lifelong learning
- learning environment