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Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica.
Sarah Diefenbach
Annemarie Müssig
Published in:
Int. J. Hum. Comput. Stud. (2019)
Keyphrases
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data analysis
statistical analysis
decision trees
three dimensional
wide range
pattern recognition
database
neural network
information retrieval
decision making
knowledge base
data structure
multi agent systems
expert systems
artificial neural networks
management system