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Efficient view-dependent refinement of 3D meshes using sqrt{3}-subdivision.
Pierre Alliez
Nathalie Laurent
Henri Sanson
Francis J. M. Schmitt
Published in:
Vis. Comput. (2003)
Keyphrases
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d mesh
view dependent
d objects
d scene
texture mapping
multiresolution
multiple views
geometric properties
three dimensional
image based rendering
hierarchical representation
shape descriptors
photorealistic
scene geometry
multi view
skeleton extraction
depth map