$N$-Person Nonzero-Sum Games for Continuous-Time Jump Processes With Varying Discount Factors.
Xiangxiang HuangQiuli LiuXianping GuoPublished in: IEEE Trans. Autom. Control. (2019)
Keyphrases
- markov chain
- factors affecting
- stochastic processes
- dynamical systems
- factors influencing
- game design
- social networks
- markov processes
- nash equilibria
- educational games
- video games
- game theory
- serious games
- process model
- cooperative
- game playing
- objective function
- case study
- factors that influence
- e learning
- neural network