'Breaking the glass': preserving social history in virtual environments.
Iryna KuksaDeborah TuckPublished in: Int. J. Arts Technol. (2011)
Keyphrases
- virtual environment
- virtual reality
- multi user
- virtual world
- social networks
- computer graphics
- physical environment
- social interaction
- synthetic characters
- social media
- virtual objects
- virtual characters
- serious games
- virtual humans
- virtual communities
- virtual learning environments
- social learning
- collision detection
- real environment
- three dimensional
- learning processes
- human behavior
- virtual space
- natural interaction
- real world