Examining the effect of body ownership in immersive virtual and augmented reality environments.
Filip SkolaFotis LiarokapisPublished in: Vis. Comput. (2016)
Keyphrases
- augmented reality
- virtual reality
- virtual objects
- virtual environment
- mixed reality
- multi user
- real environment
- human computer interaction
- virtual world
- markerless
- computer graphics
- live video
- real scenes
- mobile augmented reality
- three dimensional
- immersive environments
- dynamic environments
- molecular structures
- user interface
- promising experimental results demonstrate
- camera tracking
- computer generated images
- computer vision
- human body
- physical world
- autonomous robots
- body parts
- head mounted display
- collaborative learning
- learning environment
- image processing