Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol.
Alessandro LuiginiMonica ParricchiAlessandro BassoDemis BassoPublished in: IxD&A (2019)
Keyphrases
- cultural heritage
- serious games
- virtual environment
- digital libraries
- web based technologies
- knowledge society
- multimedia
- virtual characters
- virtual reality
- virtual museum
- educational tools
- video games
- digital archives
- heritage objects
- communication skills
- digital objects
- usability testing
- educational games
- design principles
- computer games
- learning environment
- game design
- game play
- digital collections
- learning processes
- virtual world
- heterogeneous collections
- game based learning
- intelligent tutoring
- cidoc crm