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Voxel-Coding for Tiling Complex Volumetric Objects.

Yong ZhouArthur W. Toga
Published in: PG (2000)
Keyphrases
  • three dimensional
  • d objects
  • structured objects
  • real world
  • coding scheme
  • geometric constraints
  • complex scenes
  • data sets
  • neural network
  • moving objects
  • attribute values
  • complex data
  • object model
  • individual objects