A Real-Time Volume Rendering Architecture Using an Adaptive Resampling Scheme for Parallel and Perspective Projections.
Masato OgataTakaHide OhkamiHugh C. LauerHanspeter PfisterPublished in: VVS (1998)
Keyphrases
- volume rendering
- real time
- graphics hardware
- volume visualization
- volume data
- graphics processing units
- parallel implementation
- image based rendering
- direct volume rendering
- ray casting
- parallel processing
- texture mapping
- image processing
- processing speed
- ct data
- depth images
- computer graphics
- vision system
- general purpose