'/Command' and Conquer: Analysing Discussion in a Citizen Science Game.
Ramine TinatiMarkus Luczak-RöschElena SimperlNigel ShadboltWendy HallPublished in: WebSci (2015)
Keyphrases
- game playing
- game theory
- game design
- video games
- game play
- imperfect information
- virtual world
- computer games
- role playing
- game theoretic
- neural network
- nash equilibria
- perfect information
- optimal strategy
- cooperative
- pursuit evasion
- cooperative game
- game mechanics
- learning games
- game tree
- serious games
- nash equilibrium
- learning environment
- learning algorithm