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Interactive Clipping Techniques for Texture-Based Volume Visualization and Volume Shading.
Daniel Weiskopf
Klaus Engel
Thomas Ertl
Published in:
IEEE Trans. Vis. Comput. Graph. (2003)
Keyphrases
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volume rendering
volume visualization
volume data
ray casting
graphics hardware
computer graphics
ct data
shape from shading
automatic segmentation
real time
virtual reality
image processing
single image
patient specific