A Virtual Reality Game to Improve Physical and Cognitive Acuity.
Blooma JohnRamanathan SubramanianJayan Chirayath KurianPublished in: CoRR (2023)
Keyphrases
- virtual reality
- virtual space
- virtual world
- virtual environment
- virtual humans
- augmented reality
- three dimensional
- computer graphics
- interactive virtual
- photorealistic
- physical world
- image processing
- multi sensory
- signal processing
- computer animation
- virtual training
- computer generated forces
- game playing
- mixed reality
- collaborative virtual environments
- virtual museum
- pattern recognition