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Introduction to programming based on playful activities in the university.
Gladys N. Dapozo
Cristina L. Greiner
Raquel H. Petris
Maria C. Espindola
Ana M. Company
Published in:
CLEI (2017)
Keyphrases
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case study
programming environment
activity recognition
computer science education
learning scenarios
programming language
e learning
computer programs
general purpose
artificial intelligence
state university
website
hong kong
object oriented programming
databases
engineering students
real time