Effects of controller-based locomotion on player experience in a virtual reality exploration game.
Julian FrommelSven SonntagMichael WeberPublished in: FDG (2017)
Keyphrases
- virtual reality
- game play
- virtual world
- game players
- virtual environment
- video games
- imperfect information
- repeated games
- two player games
- virtual space
- multi player
- photorealistic
- computer animation
- game playing
- computer poker
- central pattern generator
- augmented reality
- computer graphics
- serious games
- board game
- human players
- interactive virtual
- role playing game
- massively multiplayer online role playing games
- control system
- game mechanics
- game theory
- three dimensional
- mobile robot
- collaborative virtual environments
- virtual reality technology
- user experience
- quadruped robot
- real time
- multi sensory
- image processing
- virtual humans
- game theoretic
- game design
- educational games
- visual data mining
- mixed reality
- virtual museum
- robot control
- control scheme
- robotic systems
- legged robots
- inverted pendulum
- minimax search
- pattern recognition