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Teenagers in social virtual worlds: Continuous use and purchasing behavior in Habbo Hotel.
Matti Mäntymäki
Jari Salo
Published in:
Comput. Hum. Behav. (2011)
Keyphrases
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virtual world
social context
purchasing behavior
virtual communities
virtual environment
face to face interactions
virtual reality
multi user
consumer behavior
physical world
social interaction
social media
artificial intelligence
social networks
electronic commerce
mixed reality
e learning
website