Avatar Selection for Live Performance in Virtual Reality: A Case Study.
David GochfeldKiira BenzingKevin LaibsonAlex CoulombePublished in: GEM (2019)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- three dimensional
- computer graphics
- augmented reality
- virtual humans
- collaborative virtual environments
- computer animation
- photorealistic
- real time
- virtual laboratory
- virtual space
- interactive virtual
- virtual museum
- multi sensory
- computer interface
- virtual reality environments
- virtual training
- visual data mining
- force feedback
- multi user
- pattern recognition
- image processing