Minecraft in Support of Teaching Sustainable Spatial Planning in Secondary Education - Lessons Learned from the Marker Wadden-Project.
Mark OpmeerEduardo DiasBrian de VogelLiesbeth TangermanHenk J. ScholtenPublished in: CSEDU (1) (2018)
Keyphrases
- lessons learned
- secondary education
- case study
- participatory design
- future directions
- secondary school
- cooperative learning
- science education
- learning community
- learning environment
- knowledge construction
- learning analytics
- technology enhanced learning
- data sets
- video games
- software development
- language learning
- learning algorithm