Push. Play: An Examination of the Gameplay Button.
Stephen GriffinPublished in: DiGRA Conference (2005)
Keyphrases
- game play
- game mechanics
- game playing
- video games
- multi player
- computer games
- game players
- game design
- educational games
- serious games
- learning processes
- human players
- learning experience
- game engine
- imperfect information
- english vocabulary
- game development
- game based learning
- learning tools
- learning outcomes
- data model
- expert systems
- game ai
- learning environment
- artificial intelligence