Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers' Spatial Knowledge Acquisition and Glance Behavior.
Nayara de Oliveira FariaJoseph L. GabbardMissie SmithPublished in: VR Workshops (2020)
Keyphrases
- augmented reality
- head mounted
- knowledge acquisition
- user interface
- head mounted display
- input device
- human computer interaction
- live video
- multi user
- expert systems
- virtual objects
- knowledge base
- virtual reality
- markerless
- end users
- real environment
- mixed reality
- computer generated images
- real scenes
- camera tracking
- knowledge representation
- gaze contingent
- fiducial markers
- gaze estimation
- field of view
- virtual environment
- physical world
- molecular structures
- real time