A virtual memory architecture for real-time ray tracing hardware.
Jörg SchmittlerAlexander LeidingerPhilipp SlusallekPublished in: Comput. Graph. (2003)
Keyphrases
- real time
- ray tracing
- virtual memory
- image synthesis
- graphics hardware
- buffer management
- low cost
- virtual machine
- operating system
- main memory
- real time database systems
- photorealistic
- real time systems
- data structure
- texture mapping
- vision system
- embedded systems
- d scene
- database management systems
- response time
- multithreading
- data model
- moving objects