Personal, Physical, Social, and Creative Contextual Design for Art Education: How to Achieve Fun in Art Education for Children.
Satoru TokuhisaYusuke KamiyamaTakuji TokiwaPublished in: Comput. Entertain. (2014)
Keyphrases
- design process
- e learning
- engineering design
- media technology
- school children
- social computing
- engineering education
- hybrid learning
- learning community
- distance learning
- mobile learning
- distance education
- design principles
- information and communication technologies
- primary school
- higher education
- contextual information
- industrial design
- user interface
- social issues
- personal experiences
- case study