Increasing quality of learning experience using augmented reality educational games.
Maja VidenovikVladimir TrajkovikLinda KiønigTone VoldPublished in: Multim. Tools Appl. (2020)
Keyphrases
- augmented reality
- learning experience
- educational games
- video games
- learning tools
- learning games
- e learning
- game design
- mobile learning
- game play
- mixed reality
- learning process
- virtual reality
- virtual objects
- human computer interaction
- learning outcomes
- learning scenarios
- learning resources
- real scenes
- game based learning
- real environment
- learning styles
- learning design
- game development
- computer games
- assessment tool
- computer vision
- digital games
- user interface