An Early Evaluation Method for Social Presence in Serious Game.
Ines Di LoretoAbdelkader GouaïchPublished in: CSEDU (1) (2010)
Keyphrases
- evaluation method
- serious games
- social presence
- social interaction
- learning processes
- computer mediated communication
- computer mediated
- social learning
- collaborative learning
- distance learning
- instant messaging
- virtual environment
- evaluation methods
- online learning
- learning goals
- learning community
- communication tools
- video games
- evaluation model
- discussion forums
- design principles
- positive effects
- learning scenarios
- significantly higher
- computer games
- learning outcomes
- game development
- learning process
- behavior patterns
- language learning
- problem based learning
- educational games
- online course
- higher education
- software engineering
- e learning