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A Rule Based Approach to teach Mathematics using Animation.
Nada Sharaf
Slim Abdennadher
Thom W. Frühwirth
Published in:
RuleML (Supplement) (2016)
Keyphrases
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computer programming
computer science
user interface
electrical engineering
computer graphics
computer animation
programming education
real time
e learning
motion capture
computer assisted learning
word problems
computer networking