Real-time collision-free linear trajectory generation on GPU for crowd simulations.
Oner BarutMurat HaciomerogluPublished in: Vis. Comput. (2015)
Keyphrases
- collision free
- real time
- path planning
- motion planning
- collision avoidance
- dynamic environments
- mobile robot
- graphics hardware
- path planner
- gpu accelerated
- gpu implementation
- graphics processing units
- robotic arm
- free space
- control system
- parallel computing
- vision system
- angular velocity
- collision free paths
- single point
- optimal path
- finite number