Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure.
Matthew K. MillerRegan L. MandrykPublished in: ISS (2016)
Keyphrases
- computer games
- game theory
- virtual world
- video games
- game playing
- game theoretic
- nash equilibrium
- database
- pursuit evasion
- role playing
- perfect information
- game mechanics
- idea generation
- general game playing
- monte carlo tree search
- mobile games
- learning games
- game development
- nash equilibria
- game play
- search algorithm
- decision making
- search engine
- data sets
- real time