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Relevant Information as a formalised approach to evaluate game mechanics.

Christoph SalgeTobias Mahlmann
Published in: CIG (2010)
Keyphrases
  • game mechanics
  • game play
  • game design
  • video games
  • mental states
  • serious games
  • case study
  • computer games
  • learning objectives
  • machine learning
  • social networks
  • artificial neural networks