Panel: Game Programs in Higher Education - Connecting Colleges with Corporations.
Kendra M. L. CooperC. Shaun LongstreetPublished in: FDG (2015)
Keyphrases
- higher education
- ict literacy gaps
- learning technologies
- online learning
- hong kong
- learning management systems
- e learning
- computer games
- video games
- open university
- higher education institutions
- mobile learning
- technology enhanced
- hybrid learning
- faculty members
- distance learning
- game based learning
- game playing
- blended learning
- game play
- learning in higher education
- educational games
- corporate training
- game design
- open educational resources
- educational contexts
- web based teaching
- tertiary education