Automatically Generating Virtual Humans using Evolutionary Algorithms.
Adrian Albin-ClarkToby HowardPublished in: TPCG (2009)
Keyphrases
- automatically generating
- evolutionary algorithm
- virtual humans
- virtual reality
- multi objective
- virtual environment
- evolutionary computation
- embodied agents
- optimization problems
- automatically generated
- virtual world
- multi party
- multi objective optimization
- virtual training
- differential evolution
- motion capture
- genetic algorithm
- social skills
- dialogue management
- face to face interaction
- agent model
- computer graphics
- autonomous agents
- differential evolution algorithm
- virtual characters
- english words
- hand held
- human body
- social media
- expert systems
- reinforcement learning
- three dimensional