Virtual Input Devices based on Motion Capture and Collision Detection.
Yoshihiro OkadaKenro ShinpoYuzuru TanakaDaniel ThalmannPublished in: CA (1999)
Keyphrases
- motion capture
- collision detection
- input device
- computer graphics
- virtual environment
- augmented reality
- virtual reality
- human computer interaction
- user interface
- human body
- human motion
- computer vision
- hand gestures
- virtual world
- rigid body
- image processing
- gesture recognition
- multi view
- bounding box
- viewpoint
- smart phones
- eye gaze
- three dimensional
- tablet pc