Improvement in Cognitive Therapies Aimed at the Elderly Using a Mixed-Reality Tool Based on Tangram Game.
Maite Frutos PascualBegoña García ZapirainAmaia Méndez ZorrillaPublished in: FGIT-GDC/IESH/CGAG (2012)
Keyphrases
- mixed reality
- virtual world
- learning games
- augmented reality
- promote learning
- virtual humans
- computer generated imagery
- distance learning
- virtual environment
- digital museum
- virtual reality
- smart home
- intelligent environments
- video games
- dynamic environments
- learning algorithm
- context aware
- real environment
- software engineering
- three dimensional
- image processing
- artificial intelligence