To Gamify or Not? The Development of a Gamified Data Collection Instrument for User Self-Reported Data.
Tamilla Mavlanova-TriantoroRam D. GopalRaquel Benbunan-FichPublished in: AMCIS (2017)
Keyphrases
- data collection
- data sets
- end users
- small number
- collected data
- database
- knowledge discovery
- data analysis
- user input
- statistical analysis
- data mining
- user defined
- missing data
- case study
- prior knowledge
- user interface
- image data
- high quality
- data processing
- data structure
- probability distribution
- user interaction
- data streams
- user queries
- spatial data
- experimental data
- data sources
- raw data
- original data
- development process