Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story.
Gideon RaeburnLaurissa TokarchukPublished in: VR Workshops (2022)
Keyphrases
- mobile devices
- human computer interaction
- location aware
- augmented reality
- wearable devices
- mobile applications
- mobile augmented reality
- mobile phone
- virtual objects
- user interaction
- location based services
- smart phones
- tablet pc
- handheld devices
- context aware
- social media
- game playing
- mobile environments
- human interaction
- data sets
- mobile commerce
- mobile robot
- mobile computing devices
- social networks