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Opponent modeling based on action table for MCTS-based fighting game AI.
Man-Je Kim
Kyung-Joong Kim
Published in:
CIG (2017)
Keyphrases
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opponent modeling
game ai
computer controlled
game playing
imperfect information
computer games
game play
game tree search
learning algorithm
e learning
search algorithm
constraint satisfaction problems
statistically significant
constraint propagation
human players