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Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU.
Ugo Erra
Vittorio Scarano
Davide Guida
Published in:
Eurographics Italian Chapter Conference (2008)
Keyphrases
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real time rendering
computer graphics
real time
fractal compression
terrain modeling
graphics hardware
multiresolution
image synthesis
high fidelity
database
information systems
image based rendering
three dimensional
cost effective
cluster of workstations