BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments.
Conor LinehanNick BullBen KirmanPublished in: Advances in Computer Entertainment (2013)
Keyphrases
- game playing
- game description language
- smart environments
- general game playing
- computing environments
- online game
- games played
- imperfect information
- context aware
- social interaction
- intelligent environments
- rule sets
- real world
- production rules
- neural network
- computer games
- association rules
- pervasive computing
- social networks
- video games
- decision rules
- knowledge sharing
- classification rules
- social media
- board game
- game players
- game design
- game play
- online communities
- rough sets
- game tree search
- human players
- turn taking