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GI next: global illumination for production rendering on GPUs.
Enzo Catalano
Rajko Yasui-Schöffel
Ken Dahm
Nikolaus Binder
Alexander Keller
Published in:
SIGGRAPH Talks (2016)
Keyphrases
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global illumination
computer graphics
ray tracing
monte carlo
ambient occlusion
shape recovery
image space
subsurface scattering
structured light
image synthesis
light transport
computer vision
photorealistic
reflectance properties
virtual environment
graphics hardware