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Interactive evolution for the procedural generation of tracks in a high-end racing game.
Luigi Cardamone
Daniele Loiacono
Pier Luca Lanzi
Published in:
GECCO (2011)
Keyphrases
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high end
computer systems
low end
computing systems
frame rate
mobile devices
computer games
file system
parallel processing
processing units
parallel programming
parallel architectures
database
computer vision
object oriented