Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC.
Tristan CazenavePublished in: J. Int. Comput. Games Assoc. (2022)
Keyphrases
- video games
- special issue
- learning experience
- educational games
- authoring tool
- game play
- game design
- computer games
- game based learning
- serious games
- learning tools
- middle school
- game playing
- learning systems
- game development
- digital games
- computer technology
- end users
- learning achievement
- game engine
- secondary education
- game mechanics