Improving ICT Learning Experiences through Gamification.
Selçuk ÇaprazMarika Apostolova TrpkovskaHalil SnopçeLejla Abazi-BexhetiPublished in: MECO (2020)
Keyphrases
- learning experience
- learning tools
- learning process
- learning outcomes
- e learning
- mobile learning
- learning resources
- video games
- information and communication technologies
- learning scenarios
- learning opportunities
- learning styles
- learning tasks
- user experience
- m learning
- case study
- learning design
- game play
- virtual learning environments
- primary school
- learning situations
- distance learning
- serious games
- mobile devices
- personalized learning
- technology supported
- learning preferences
- science instruction