A Crowding Game for Dynamic RAN Slicing Algorithm in 5G Networks.
Karen BoulosKinda KhawamMohamad YassinSalvatore CostanzoPublished in: WiMob (2021)
Keyphrases
- learning algorithm
- times faster
- preprocessing
- cost function
- dynamic programming
- experimental evaluation
- theoretical analysis
- computationally efficient
- dynamic environments
- detection algorithm
- improved algorithm
- matching algorithm
- objective function
- social networks
- classification algorithm
- optimization algorithm
- segmentation algorithm
- monte carlo
- simulated annealing
- high accuracy
- recognition algorithm
- optimal solution
- similarity measure
- game theoretic
- tree structure
- expectation maximization
- image registration
- computational cost
- significant improvement