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Developing Playability Heuristics for Computer Games from Online Reviews.
Miaoqi Zhu
Xiaowen Fang
Published in:
HCI (8) (2014)
Keyphrases
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computer games
online reviews
sentiment analysis
game design
opinion mining
sentiment classification
game play
video games
commercial games
board game
educational software
educational games
digital storytelling
key features
collaborative learning
role playing game
search algorithm