Factors affecting the Acceptance of Video Games as a Tool to improve students' academic performance in Physical Education.
Carlos Merino-CamposHéctor del CastilloJosé-Amelio Medina-MerodioPublished in: Educ. Inf. Technol. (2023)
Keyphrases
- factors affecting
- video games
- learning experience
- physical education
- perceived usefulness
- e learning
- computer supported collaboration
- factors influencing
- game play
- college students
- student learning
- game playing
- learning environment
- mathematics learning
- hybrid learning
- game design
- tutoring system
- higher education
- learning styles
- educational games
- learning tools
- university students
- serious games
- blended learning
- high school
- computer games
- distance learning