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PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system.

Marijke VandermaesenTom De WeyerKris LuytenKarin Coninx
Published in: Tangible and Embedded Interaction (2014)
Keyphrases
  • tangible interaction
  • context aware
  • augmented reality
  • artificial intelligence
  • knowledge based systems
  • human computer interaction
  • virtual reality
  • intelligent environments
  • interaction design