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PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system.
Marijke Vandermaesen
Tom De Weyer
Kris Luyten
Karin Coninx
Published in:
Tangible and Embedded Interaction (2014)
Keyphrases
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tangible interaction
context aware
augmented reality
artificial intelligence
knowledge based systems
human computer interaction
virtual reality
intelligent environments
interaction design