Real VR - Importing the Real World into Immersive VR and Optimizing the Perceptual Experience of Head-Mounted Displays (Dagstuhl Seminar 19272).
Marcus A. MagnorAlexander Sorkine-HornungPublished in: Dagstuhl Reports (2019)
Keyphrases
- virtual reality
- real world
- virtual environment
- virtual space
- virtual world
- computer graphics
- virtual reality environments
- augmented reality
- three dimensional
- real environment
- wide range
- data mining
- virtual reality technology
- virtual humans
- multi user virtual environments
- artificially generated
- mixed reality
- synthetic data
- learning experience
- human perception
- databases
- case study
- signal processing
- expert systems
- real life
- immersive environments
- perceptual grouping
- image processing
- low level