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On Optimality of OBBs for Visibility Tests for Frustum Culling, Ray Shooting and Collision Detection.

Andrei IonesSergey ZhukovAnton Krupkin
Published in: Computer Graphics International (1998)
Keyphrases
  • collision detection
  • bounding box
  • computer graphics
  • virtual environment
  • rigid body
  • deformable objects
  • small number