"I'm Attached, and I'm a Good Guy/Gal!": How Character Attachment Influences Pro- and Anti-Social Motivations to Play Massively Multiplayer Online Role-Playing Games.
Nicholas David BowmanDaniel SchultheissChristina SchumannPublished in: Cyberpsychology Behav. Soc. Netw. (2012)
Keyphrases
- massively multiplayer online role playing games
- social media
- social interaction
- social networks
- social networking
- game playing
- data sets
- security protection
- artificial societies
- database
- knowledge sharing
- collective intelligence
- case study
- social networking sites
- individual differences
- search engine
- artificial intelligence