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Using prototypes in early pervasive game development.
Elina M. I. Ollila
Riku Suomela
Jussi Holopainen
Published in:
Comput. Entertain. (2008)
Keyphrases
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game development
key features
game engine
path finding
serious games
computer games
video games
computer science education
development process
educational games
adventure game
game design
learning experience
multimedia
heuristic search
game play
software development
mobile robot
artificial intelligence